SectionHobbies & Interests
Last reviewed26 July 2026
Reading time6 minutes

What this calculator works out

This calculator converts a model's actual speed into the scale speed it represents, shows that speed in centimetres per second, and gives the model speed needed to represent a 100 km/h prototype.

The centimetres-per-second figure is the practical one. Model speeds in kilometres per hour are hard to picture; 36 cm/s is something you can see against a ruler.

Enter your details

Enter your figures and select Calculate.

Before you set a speed

Everyone runs their trains too fast

At 1:76, a model covering one metre in three seconds is doing 91 scale kilometres an hour — and one metre in three seconds looks slow on a layout. The instinct to run faster comes from the layout being small relative to the eye's expectation, and correcting for it is the single change that makes a layout look most like a railway.

How this calculator works

Actual speed scaled up, and converted to cm/s:

Scale speed = actual speed × scale denominator
Actual speed in cm/s = actual km/h × 100,000 ÷ 3,600
For a 100 km/h prototype: model cm/s = 100 ÷ scale × 100,000 ÷ 3,600

Scale speed is the speed the model represents, not a speed anything travels at. It is the figure to compare against prototype limits; the cm/s figure is what to compare against a stopwatch.

Worked example: 1.3 km/h at 1:76

Using the default figures — an actual model speed of 1.3 km/h at 1:76:

36 cm/s is just over a third of a metre a second — a model crossing a two metre baseboard in about six seconds. That is a realistic express train, and on most layouts it looks unhurried. A model crossing the same board in two seconds is doing nearly 300 scale kilometres an hour, which is faster than any train the layout is likely to represent.

Common mistakes

Frequently asked questions

How do I measure my model's speed?

Mark a known distance — a metre of straight track is convenient — and time a locomotive over it with a stopwatch. Speed in cm/s is the distance in centimetres divided by the seconds. Several DCC systems report speed directly, and speedometer accessories exist for the purpose.

What is a realistic speed for my subject?

It depends entirely on the prototype and the era. A branch line goods train might have run at 40 km/h; a main line express at 145 or more; shunting movements at walking pace. Modelling a specific line and era gives specific answers, and running everything at the same speed is one of the things that makes a layout look wrong.

Does DCC help with realistic speeds?

Yes, considerably. Speed tables and momentum settings let a locomotive accelerate and brake gradually and cap its top speed at something prototypical, which is difficult with plain analogue control. Setting a locomotive's maximum to a realistic scale speed is one of the more worthwhile decoder adjustments.

Why does slow running look better?

Because the eye judges speed against the size of the scene, and a small layout compresses distances that would be miles in reality. Slow, smooth running with gradual starts and stops reads as weight and mass; fast running reads as a toy. It is also more demanding of track and mechanism, which is why it is a mark of a well-built layout.

Is what I enter stored?

No. Figures are processed in your browser and never transmitted or retained.

Related tools

References

Sources are checked at publication and can change — how I choose and check references.

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